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Het slimme netwerk waar studenten en professionals hun stage of baan vinden.

Senior Technical Animator

Geplaatst 11 feb. 2026
Delen:
Werkervaring
5 tot 10 jaar
Full-time / part-time
Full-time
Functie
Opleidingsniveau
Taalvereiste
Engels (Vloeiend)

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Guerrilla is looking for a Technical Cinematic Animator to join our Cinematics Sequence Team. In this role, you will act as the technical lynchpin between cinematic design, animation, and engine integration—ensuring cinematic content is delivered, assembled, and optimized within the Decima engine. From tool development to vendor delivery integration, you’ll support and shape the systems that power Guerrilla’s world-class storytelling.

If you thrive at the intersection of creativity and technology, this is your opportunity to define and elevate how real-time cinematics are built and delivered.

OUR CINEMATICS TEAM

The Cinematics Team at Guerrilla is a multidisciplinary group dedicated to delivering compelling real-time scripted sequences. We collaborate closely with Narrative, Animation, Art, and Design teams to craft emotionally resonant, technically impressive cinematic experiences that complement our rich gameplay. With evolving pipelines and increasingly ambitious sequences, the Cinematics Team values strong technical partners who can help scale our tools and workflows for future projects.

WHAT YOU WILL DO

  • Support cinematic content production by integrating animation data and cameras into the Decima engine.
  • Collaborate with cinematic animators, sequence designers, and narrative designers to ensure seamless handoff and technical viability.
  • Manage and integrate vendor deliveries, ensuring technical compliance, data integrity, and structured file organization.
  • Maintain and evolve our cinematics pipeline, supporting sequence reviews, shot structures, and in-engine playback fidelity.
  • Provide technical support for tools, data flow, and production tracking (via JIRA and Flow/Shotgrid).
  • Drive tools development and Python scripting to automate and optimize repetitive workflows within Maya and internal toolsets.
  • Liaise with Technical Animation, Rigging, and Engine teams to ensure sequences are implemented with performance and scalability in mind.

WHO YOU ARE

  • A technically-minded creative with a background in animation, cinematics, or technical art in game development or animation production.
  • Proficient in Maya, with hands-on experience working with animation, cameras, and assets for real-time game cinematics.
  • Comfortable writing and maintaining Python scripts for pipeline tools, automation, and batch processing.
  • Experienced with node-based, sequence-driven engines such as Unreal Engine (Sequencer, Blueprints), or similar engines that support real-time cinematic implementation and logic.
  • Familiar with JIRA, Flow (Shotgrid) production tracking systems and workflows.
  • Able to troubleshoot cross-discipline issues spanning animation data, file structures, and asset dependencies.
  • Organized and detail-oriented, with the ability to clearly document tools, processes, and handoff instructions.

PLUSSES

  • Previous experience in a vendor-facing or outsourcing integration role.
  • Familiarity with MotionBuilder or other mocap tools.
  • Experience supporting cinematic pipelines in film, TV, or real-time game development.
  • Understanding of cinematic composition, pacing, and storytelling, even if not your primary focus.

Please note: This position is based in our studio, and we offer relocation and immigration support for the right candidate.

Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.

Entertainment
Amsterdam
350 medewerkers