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Principal Tools Programmer

Geplaatst 26 mrt. 2025
Delen:
Werkervaring
6 tot 10 jaar
Full-time / part-time
Full-time
Functie
Soort opleiding
Taalvereiste
Engels (Vloeiend)

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Guerrilla is looking for a Principal Tools Programmer to help develop the Decima Engine's Editor! This role requires strong programming skills and a passion for good user experience.

Who we are

Decima

At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.

Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.

We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.

The Tools Team

At Guerrilla, the Tools Team is responsible for the design, development, and maintenance of the Decima Editor.

The Decima Editor is used in-house and externally by hundreds of artists and designers to develop extraordinary open world games! It's a comprehensive native desktop application encompassing a 3D and 2D world editor, asset browser, node-based editors, a sequencer timeline, review tools, localization, and sound design pipelines.

Our Tools Team is also responsible for the application framework that the Decima Editor is built upon. This framework is used by other programming teams to develop tools within the Decima Editor.

We are proud of creating an innovative, powerful toolset and of supporting other teams of programmers, artists, and designers to achieve their vision!

What you will do

In this role, you will:

  • Work in a team of software engineers, interact closely with artists and designers
  • Establish requirements, design & implement improvements to enable growth of the editors’ feature set and the editor performance
  • Bring advancements from the wider Game-Dev Tools and DCC industry to the Decima Editor
  • Closely collaborate with your lead to define longer term initiatives and roadmaps
  • Write high quality, maintainable code and elevate others around you to do the same
  • Contribute to the vision for content-authoring tools within a large, dynamic games studio

Who you are

To qualify for this position, we expect you to have/be:

  • At least 6 years of DCC/GUI Tools Development experience in the games industry or a related industry
  • You are an experienced C++ programmer with excellent software design and architecture skills
  • Skilled in algorithms, software design & architecture, and debugging
  • You are comfortable working within a very large existing codebase and toolset
  • An excellent written & verbal communicator

Plusses:

Things that we consider as bonuses, but are not hard requirements include:

  • Experience working on AAA game tools/pipelines
  • Skilled in tools design, workflows and usability
  • An understanding of game development pipelines and production cycles

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.

Entertainment
Amsterdam
350 medewerkers