Magnet.me  -  Het slimme netwerk waar studenten en professionals hun stage of baan vinden.

Het slimme netwerk waar studenten en professionals hun stage of baan vinden.

Shader Art Intern

Geplaatst 5 nov. 2025
Delen:
Werkervaring
0 tot 2 jaar
Full-time / part-time
Full-time
Functie
Opleidingsniveau
Taalvereiste
Engels (Vloeiend)
Startdatum
1 januari 2026
Deadline
14 november 2025

Bouw aan je carrière op Magnet.me

Maak een profiel aan en ontvang slimme aanbevelingen op basis van je gelikete vacatures.

Are you ready for an exciting opportunity at Guerrilla? This is your chance to hone your skills, and get hands-on experience at the biggest Game Studio in The Netherlands!

Internships at Guerrilla

At Guerrilla we're a passionate team of creators, storytellers, and innovators who thrive on breaking boundaries and creating adventures that captivate players. As an intern at Guerrilla, you will immerse yourself in the world of game development. From collaborating with industry leaders to working on cutting-edge projects, you'll gain hands-on experience in various aspects of game creation.

Our "Tech Art: Shaders" Team

The Shader team is responsible for shaping the overall visual aesthetic of our projects, including post-processing features, and our material library—plus a whole lot more in terms of shader work! This team collaborates closely with content creators, art directors, and technical teams to ensure a seamless blend of performance and implementation. Though small in size, the team has a significant impact, influencing almost every model asset and every rendered pixel in the game. With a wealth of expertise, the team thrives on sharing knowledge and working together to achieve the best possible results.

What You Will Do

As a Shader Intern, you will support the Shaders team in maintaining and improving the visual and technical quality of our materials. You’ll assist in handling shader and feature requests from content teams, ensuring performance remains within budget and that our pipelines ensure consistent texture data for shaders to process.

Working within Guerrilla’s in-house Decima Engine, you’ll gain hands-on experience with our node-based shader workflows and learn how a large-scale, production-proven engine manages rendering, optimization, and integration. Depending on priorities during your internship, you may also help with documentation, shader examples, or small workflow improvements.

We value a proactive and communicative approach, someone eager to collaborate, learn from experienced developers, and contribute to the look and feel of our worlds.

Who You Are

  • Currently enrolled in a Dutch school within a relevant field of study
  • Able to work on-site in our Amsterdam studio
  • Available for an Internship during the first half of 2026

Additionally, we'd love to hear from you if you have:

  • A mindset to work smart and reduce manual repetitive tasks
  • Experience with creating shaders & materials.
  • Experience with Substance Designer.
  • Experience with GLSL/HLSL is a bonus.

The deadline for application submission is 14th November.

Please note: This position is based in our studio in the heart of Amsterdam. You must be in commuting distance from the studio and able to work in the Netherlands in order to qualify for the internship

Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.

Entertainment
Amsterdam
350 medewerkers