Magnet.me  -  The smart network where students and professionals find their internship or job.

The smart network where students and professionals find their internship or job.

Senior Product Designer

Posted 18 Jun 2025
Share:
Work experience
6 to 15 years
Full-time / part-time
Full-time
Job function
Degree level
Required language
English (Fluent)

Your career starts on Magnet.me

Create a profile and receive smart job recommendations based on your liked jobs.

Join Guerrilla's Decima Engine Team

Our team

Guerrilla's Decima Engine team is on a mission to create beautifully-crafted content authoring tools that meet the needs of world-class content creators and developers. Our Product Design department is responsible for the proprietary Decima Engine and tooling ecosystem.

Decima is used both at Guerrilla and by hundreds of artists and designers externally to develop some of the world’s most extraordinary open-world games. It's a comprehensive native desktop application encompassing a 3D and 2D world editor, asset browser, node-based editors, a sequencer timeline, review tools, localization, and sound design pipelines.

About the Role

Our users are at the top of their respective crafts, and they expect tooling that is too. As a Product Designer on Decima you will contribute to all aspects of the end user experience. You will lead discovery and understanding efforts to inform our product strategy, create well-crafted interactions and visuals for tools and features within the Decima ecosystem, and cooperate widely to cultivate best-in-class processes. You will be highly collaborative, spending the time and effort to understand our business and technology goals so you can better deliver long term and scalable product solutions for our users.

You will lean on your design expertise, diplomatic influence, and creative problem-solving to deliver elegantly simple user experiences for complex game and entertainment workflows. You will own and lead the Product Design discipline for Decima, including scaling the team and capability as the user base grows. This role would best suit someone with experience designing for Digital Content Creation (DCC) tools, game engines, and/or creative enterprise applications.

Responsibilities

  • Define and own the Decima Design System, defining new foundations, patterns, and components, then working closely with developers to ensure what you’ve developed is adopted.
  • Define and own key content creation workflow projects, developing a deep understanding of specialized users, then working with cross-functional team members to create and prioritize new tools and features to support these workflows.
  • Define and own the Decima product design process, culture, and collaborative influence at Guerrilla and Sony.
  • Represent and advocate for product excellence across the whole organization.
  • Work within large, ambiguously scoped projects, leading them from understanding, through definition, to realization and delivery for our users.
  • Help level up design knowledge and culture across Decima by providing education and assistance to our cross-functional partners.

Who you are

  • Robust, demonstrable experience designing for creative software products (Digital Content Creation/DCC Tools, Software Development Tools, Game Engines)
  • Bachelor's degree in Design, Human-Computer Interaction, Computer Science, a related field, or equivalent practical experience.5
  • 6+ years of experience in product design or UX.
  • Experience driving complex product alignment.
  • Experience collaborating with product development teams.

Plusses:

  • Experience leading and working with various design specializations (Research, writing, visual design, motion design, etc).
  • Experience fostering design communities outside of your traditional team structure.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.

Entertainment
Amsterdam
350 employees