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Cinematic Technical Designer

Posted 26 Mar 2025
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Work experience
1 to 5 years
Full-time / part-time
Full-time
Job function
Degree level
Required language
English (Fluent)

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OVERVIEW

Guerrilla is seeking a highly skilled Cinematic Technical Designer to join our Cinematics team. In this role, you will design and integrate scene data such as character animations, visual effects, and camera work to create compelling cinematic sequences. Acting as a key connection point between asset creators, design, narrative, and the game engine, you will ensure that all elements come together seamlessly to enhance the storytelling experience in our games.

OUR CINEMATICS TEAM

The Cinematics team at Guerrilla is a multi-disciplinary group focused on creating real-time scripted sequences that bring our game worlds to life. We collaborate closely with the Narrative, Gameplay, and Art teams to develop and communicate engaging story content that complements our immersive gameplay.

WHAT YOU WILL DO

  • Design and implement cinematic sequences by integrating character animations, visual effects, and camera work.
  • Coordinate with various disciplines to effectively prototype concepts and integrate cinematics into the game world.
  • Collaborate with animation, narrative, and design teams to align on aesthetic and storytelling goals.
  • Troubleshoot and optimize cinematic sequences to ensure smooth performance within the game engine.
  • Contribute to the development and refinement of cinematic tools and workflows.

WHO YOU ARE

  • Excellent problem-solving skills, resourceful and inventive with available tools
  • Knowledge of Maya or similar DCCs and the technical aspects of animation.
  • Experienced in video game production and cinematics pipelines, ideally with at least one shipped project.
  • Familiar with timeline editors and related workflows such as Premiere, Adobe After Effects, or similar software.
  • Experience with scripting and/or programming. Familiarity with visual scripting in an editor is a bonus.
  • Quick to learn new software and workflows, especially within a proprietary engine.
  • Strong communicator, able to effectively collaborate across departments, with an eagerness to learn about the technical aspects of various disciplines.
  • Skilled in writing clear documentation for bugs and feature requests.

Plusses

  • Experience with tools development & process automation (Python or other languages)
  • Knowledgeable in composition and cinematography, with the ability to analyze and apply these principles effectively.
  • Well-versed in video games across a broad spectrum of genres, with a keen interest in their art direction and cinematographic styles.
  • Background in film or television production, with an understanding of cinematic language and techniques.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 270 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.

Entertainment
Amsterdam
350 employees