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SenseGlove is looking for a hands-on Unreal Engine developer intern to contribute to a joint project with ESA’s Orbital Robotics Laboratory, working on real XR systems used for astronaut training.
What we do
Are you already building real projects in Unreal Engine and want to work on cutting-edge XR systems in collaboration with the European Space Agency (ESA)?
We are looking for a hands-on Unreal Engine developer intern to contribute to a joint project between SenseGlove and ESA’s Orbital Robotics Laboratory.
This is not a typical internship; you will work on real XR systems used for astronaut training.
At SenseGlove, we develop haptic gloves and XR interaction technology built on OpenXR and Unreal Engine.
In collaboration with ESA, you will contribute to the development of an Augmented Reality training environment for microgravity operations.
This system allows astronauts to train robotic and maintenance tasks in a simulated microgravity environment using:
Your work will directly contribute to a real training system used in ESA’s lab.
You will design and implement a reusable XR interaction system, including:
You will also contribute to:
Part time at ESA (Noordwijk) and part time at SenseGlove (Rotterdam)
Due to ESA access regulations, only candidates from ESA Member States, Associate Members, or Cooperating States are eligible.
Applications that do not meet this requirement cannot be considered.
We care more about what you’ve built than your degree.
You should have:
SenseGlove is a Delft based startup that develops tools for Virtual Reality. At SenseGlove we see virtual and augmented reality as enabler an for real world applications. Our believe is that providing interactions with objects and persons equal to those in the real world is the only way to fully utilise the potential of VR and AR. That is why…
SenseGlove is a Delft based startup that develops tools for Virtual Reality. At SenseGlove we see virtual and augmented reality as enabler an for real world applications. Our believe is that providing interactions with objects and persons equal to those in the real world is the only way to fully utilise the potential of VR and AR. That is why we are creating the SenseGlove; The SenseGlove provides the most natural interaction in virtual and augmented reality. With the SenseGlove virtual objects are brought to live, you can feel, touch and interact with them as if they are real.
The Sense Glove is an exoskeleton glove that enables touch in Virtual Reality. The Glove is originally developed as a medical device for hand rehabilitation. By measuring 16 degrees of freedom of the hand it accurately tracks the movement. Small servomotors will restrict the motion of your hand when a virtual object is touched. The exoskeleton can be kept as small as possible due to the Z linkages that fold inward, all natural movements of the hand can be performed when the glove is worn.
Bekijk ons aanbod:
Resources:
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