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2D Artist (Generalist)

Posted 23 Mar 2024
Work experience
1 to 3 years
Full-time / part-time
Full-time
Job function
Degree level
Required language
English (Fluent)

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The 2D artist creates high quality assets in a variety of visual styles for our games. You are comfortable with working on many different elements during the game development process from start to finish. You have a love for creating dynamic and vibrant UI in a variety of styles, and you understand its value in helping our players feel immersed in our games.

RESPONSIBILITIES

  • Creating unique high quality 2D assets ready to go in-game
  • Creating all UI elements, including icons, menu screens, buttons and more.
  • Creating promotional material, such as splash screens, logo and icon designs
  • Working with the art team to deliver on sprint commitments, as well as continuing to improve the quality of art and the processes in the art department
  • You work well in multi disciplinary teams (10 - 20 members)
  • You work in an organised manner and keep a neat file and folder structure.

ROLE-BASED SKILLS

What we are looking for:

  • Your focus is on colourful and stylised artwork.
  • You're comfortable working in multiple styles, and you know how to work with established guidelines.
  • You love rendering, whether it's illustrations or UI, and are able to do so in a variety of styles.
  • Your portfolio reflects a proficient knowledge of basic art principles such as color, light, anatomy and design.
  • You have affinity for creating promotional materials, and love to create artwork that attracts players to our games.

What could help:

  • Understanding of the game art pipeline, from concept to modeling and implementation
  • Basic understanding of Unity
  • Experience with Agile development
  • A background in traditional arts and art history
  • Affinity for graphic design
  • Experience with 3D art

Soft skills

  • Creativity: You are able to come up with original and innovative ideas and solutions and adopt out of the box points of view.
  • Accountability: You take responsibility for your own actions, those of colleagues and the organization and stimulate others to do the same
  • Flexibility: You have the ability to change your behavioral style and/or views in order to reach a certain goal.
  • Initiative: You have the ability to recognize and create opportunities and to act accordingly. Rather starting something than waiting passively for it to happen.

Qualifications

  • You have excellent knowledge of Adobe Photoshop and Illustrator. Proficiency in similar software like Procreate or CSP is a pre, but not required.
  • You are able to communicate in fluent English
  • You are able to work at our basecamp in The Hague when required
  • You are able to work 32-40 hours per week

Are you qualified?

We would much rather read your application, than miss out on a great candidate. So please apply if you are interested!

CULTURAL COMPETENCIES

Paladin has five core values that we’re looking for in team members:

  • Kaizen: We make positive changes on a regular basis
  • Spark: We leave a mark, providing a positive experience for everyone involved
  • Wholehearted: We love the work we do, and we commit to our work
  • Fellowship: We are in this together
  • Autonomy: We make decisions and take responsibility for our actions

WE OFFER

  • A place in a highly motivated and skilled team
  • Positive, healthy work environment
  • 25 days of vacation and 5 additional national holidays per year
  • Coaching and plenty of opportunities for personal development
  • Competitive salary, a pension plan and other benefits
  • Remote work possibilities & flexible hours
  • Relocation support

We work in autonomous development teams. This ensures tight communications, a real sense of ownership and truly agile development.

In our weekly show & tell meetings, every team shares their progress and all aspects of the company can be discussed. We believe in transparency and autonomy, and this creates a high degree of freedom and responsibility.

Paladin is a game developer based in The Hague, The Netherlands, founded in 2005. Our mission is to create games with a spark, for players all over the world. We achieve this goal by being a world-class game studio with soul, that brings out the best in people. This means a studio filled to the brim with creativity, professionalism, learning,…


Paladin is a game developer based in The Hague, The Netherlands, founded in 2005. Our mission is to create games with a spark, for players all over the world. We achieve this goal by being a world-class game studio with soul, that brings out the best in people. This means a studio filled to the brim with creativity, professionalism, learning, and good vibes.

Some of our recent projects include:

My Tamagotchi Forever - The 90s reborn on mobile
Stormbound - Chess meets card games in this tactical PvP CCG
Galaga Wars – A re-imagining of the arcade classic
Momonga Pinball Adventures – A pinball game where a flying squirrel takes on the forces of evil
SuperCar City - Dash and swipe in a fast-paced lane-based racing experience

We are currently working on several new exciting games, on various platforms, working with major publishers from all over the world.

Entertainment
Den Haag
55 employees