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Internship - Studying user experience of different haptic signals

Internship Delft, NL
Posted 5 Apr 2021

Degree level

Bachelor

Job function

IT

Required language

English (Fluent)

Work experience

0 to 1 years

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Previously we developed a method of recording haptic signals using accelerometers. This has resulted in some interesting conclusions. In this project you will continue on that developed work with the following steps:

  • More elaborate user study to compare the perception of the two different signal processing methods (choosing a single axis or using a Fourier transformation method to combine 3-axis data)
  • Create haptic signals by recording audio and compare user perception of these haptic signals to haptic signals created by recording accelerations
  • Improve method of recording acceleration (e.g. find an optimal place on the finger, better method than using double-sided tape to connect IMU, etc.)
  • Devise a method to make haptic signals velocity-dependent (e.g., in turning a knob)
  • Expand the haptic signal library

If you are a talented and ambitious MSc or BSc student in your education’s last two years, with a relevant skill set, please apply using the form below. Make sure you awe us with your previous projects and your resume.

This project is available from Q3 of 2021

What SenseGlove has to offer

Achieve your research goals with SenseGlove. Our extensive plug-and-play Software Development Kit (SDK) for the Unity Engine allows the creation of haptic interactions in VR with little to no coding. For more in-depth research like telerobotics, SenseGlove offers a native C++ SDK that provides the ultimate freedom in data collection. Coupled with per-phalange/26 DoF tracking, our hardware and software give you an unmatched research experience.

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About SenseGlove
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SenseGlove is a Delft based startup that develops tools for Virtual Reality. At SenseGlove we see virtual and augmented reality as enabler an for real world applications. Our believe is that providing interactions with objects and persons equal to those in the real world is the only way to fully utilise the potential of VR and AR. That is why...


SenseGlove is a Delft based startup that develops tools for Virtual Reality. At SenseGlove we see virtual and augmented reality as enabler an for real world applications. Our believe is that providing interactions with objects and persons equal to those in the real world is the only way to fully utilise the potential of VR and AR. That is why we are creating the SenseGlove; The SenseGlove provides the most natural interaction in virtual and augmented reality. With the SenseGlove virtual objects are brought to live, you can feel, touch and interact with them as if they are real.

The Sense Glove is an exoskeleton glove that enables touch in Virtual Reality. The Glove is originally developed as a medical device for hand rehabilitation. By measuring 16 degrees of freedom of the hand it accurately tracks the movement. Small servomotors will restrict the motion of your hand when a virtual object is touched. The exoskeleton can be kept as small as possible due to the Z linkages that fold inward, all natural movements of the hand can be performed when the glove is worn.

Other
Delft
7 employees

What employees are saying

Johannes Luijten

Co-founder

Johannes Luijten

Johannes his passion is in human robot interactions. Johannes masters the skills of prototyping but is quick learner and it turns out that he his also brilliant in actually bringing a prototype up to the level of production.
Besides his work related activities he is the holder of the latest Sense Glove Ping-Pong trophy.

Gijs den Butter

Co-founder

Gijs den Butter

Gijs is a passionate entrepreneur who believes that why you do things matter the most. His passion for strategy and innovation helps Sense Glove to stay on track.